Moment
A VR prototyping tool for XR designs
Co-founder & CEO / Head of Product
2016-2018
Co-founder & CEO / Head of Product
2016-2018
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This idea initially came into existence due to my own frustrations as a UX designer coming from the 2D world trying to design VR apps. Sketch mockups were too abstract for my teammates to understand, 3D ones were too time-consuming to create (on top of the technical knowledge required).
Our solution was Moment, a tool that allowed you to design VR in VR, quickly and intuitively. It enabled designers to express and test their spatial concepts without having to dive into a game engine.
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We wanted users to use primitives to do rough & rapid layout of environments, and also use them for positioning & scaling of UI elements. This was one of the ways we ended up differing from a more artistic draw-first VR tools like Tilt Brush.
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As we tested with more artists & designers, we also discovered unexpected use cases like mapping out dance choreography, designing the smart lobby experience of an office building, and even quickly pre-visualizing a set for a shoot.
Just like XR designers, these creators were also solving problems for experiences that happen in a 3D space, over time.