VR meeting and collaboration tool for enterprises.
Senior Designer
2020-Present
I was responsible for the UX, visual, haptic, and sound design (headphones on :)
The pinboard hover effect: a soft mask that appears when a pinnable item is held near enough to the board, indicating that it will pin upon release. The mask also resizes based on the item’s proximity.
Original mockup, made in Maquette
Hover effect visual design, made in C4D. The orange portion represents the masking element that would later reveal the dots on the board.
Visual design of the impact effect, made in C4D
Fun thing to note: is how we approached the transparency of the board; it’s done via stippling (dithering). This shader allowed us to have performant transparency on mobile.
Basically, a placeable breakout space inside which users can only hear one another. I was responsible for the UX, visual, and sound design.
AUDIO ZONES
the business team actually did a fantastic job describing this one :)
"Designated “zones” that can be pulled up and placed in a room, effectively muting the conversation that takes place inside the audio zone to anyone outside of it.
People in the audio zone also can’t hear what happens outside of the audio zone, unless someone on the outside uses the speaker phone function.
Audio zones let people quickly jump into private conversations without putting “physical distance” between themselves and others, going beyond what’s possible in other collaboration technologies or even real life."
- Launch announcement May 2021
v1 design, deemed too sci-fi + the vertical movements of the rings caused nausea in VR
v2, something that more resembled high-end furniture. Wood base, with a colorful pattern as accents.
New teleport reticle concept
Teleportation reticle implementation (no rotation)
Teleportation reticle implementation (with rotation indication)
Something to note is that the cone above the reticle resizes based on proximity so that the user can accurately teleport at longer distances.
I designed a self-guided interactive tutorial system. It’s built modularly, to allow these tutorials to be constructed for various features through the Unity inspector (without changing or adding code).
I created the card design in Figma, and the motion graphics using C4D & AE.
Universal Feedback Orb (U.F.O.), motion exploration – visual feedback for user actions, such as grabbing & selection
Item creation menu redesign
Privacy bubble, only the users inside can hear each other